PHT remembers video games: EA Sports’ NHL ’98 and its unmatched intro video

Every Tuesday, PHT will remember a hockey video game (or games). Since we don’t have every console or cartridge, some posts will be recollections, not reviews. This week, we look at NHL ’98, one of the most interesting entries in EA Sports’ series.

NHL ’98 won’t dominate “best sports games ever” tournaments like early entries in the series. NHL ’98 doesn’t corner the market on hockey video game nostalgia. It’s a bit niche for widespread warm-and-fuzzies.

Even so, NHL ’98 stands as one of the most noteworthy entries in the series. And it’s certainly one of the quirkiest.

(Note: this post discusses the Playstation version of NHL ’98. The entry is also noteworthy for being the last released on Super Nintendo and Sega Genesis.)

EA finally found its Playstation-era footing with NHL ’98

Asking a video game company to pump out an annual sports title is already asking a lot. Asking them to make a jump from console generations borders on audacious, especially around this time, when developers were still trying to figure out the whole “polygon” thing.

The NHL series’ stumbles backed up that notion. Most dramatically, EA Sports decided not to release NHL ’96 on Playstation for quality reasons. (See page 16 of this PDF of GamePro magazine. Heh.)

The company managed to pump out NHL ’97 for Sony’s world-beating console. Not only did the game capitalize on the Panthers’ stunning run, but they even incorporated John Vanbiesbrouck’s mask design into the disc art:

NHL '98 big step up from 97 except for disc art
Still pretty rad. Via EA Sports/Moby Games

Unfortunately, playing NHL ’97 was only slightly more enjoyable than taking refuge from a barrage of plastic rats. OK, that’s unfair, but critics backed up my teenage memories of being a little disappointed.

(That said, I’m bummed that a cursory video search didn’t turn up any of John Davidson’s pre-game analysis videos. Those were mind-blowing in 1996/97, let me tell you.)

Really, it wasn’t until NHL ’98 that EA Sports really got things right on the PS1. Not only was it well-received at the time, but Gamespot’s Brian Ekberg thought enough of the title to revisit it in 2005. That isn’t a small feat considering the churn of yearly sports releases (especially back when you might *gasp* see more than one major title per sport).

Quirks that made it memorable

As much as fun gameplay made NHL ’98 sing, the game really took advantage of CD technology to up the presentation.

(Some of the menu music will still trickle into my head.)

The biggest impression comes from the rocking and deeply silly intro video. Do yourself a favor and watch that embedded clip above this post’s headline.

To my delight, Game Informer’s Matthew Kato looked back at that ridiculous(ly great) intro in a 2018 article, catching up with composer Jeff van Dyck. Van Dyck provided a fun peek behind the curtain on making that video and the game’s music in general.

“[Producer Ken Sayler] said something like, ‘There should be a voice in here, an announcer, saying some stuff. Can you write some stuff?” Van Dyck said of composing music for the intro. “And I said, ‘I’m not really sure what he should say,’ and basically [Sayler] just rattled off what you hear in that intro. It was very flippant, the way he issued it. I think he was expecting me to re-write it, but at the time I just went, ‘Well, it sounds good enough to me.'”

And that’s how we got gems like “Are you afraid of the masked man?” in NHL ’98.

It’s all silly, yet the footage is remarkable enough that it just works. Even the font is pretty funny.

NHL ’98 featured avid gamer Marc Crawford

While Van Dyck went on to other EA projects, the NHL series and other sports games leaned on licensed tracks, making his compositions fairly unique for the series.

Also unusual: getting an active head coach involved in development. As you can see from issue 102 of GamePro (page 90), Marc Crawford consulted for the game. The article also describes Crawford as an “avid gamer,” which is just priceless. Seeing Peter Forsberg as a game’s cover star was a rare treat, too.

While the SNES and Genesis versions of NHL ’98 represented the end of the 16-bit era for the EA hockey games, the PS1 version might be considered an evolutionary leap. It wasn’t the first 3D-ish or PS1 game (again, that goes to NHL ’97), but it took the series a long way.

It even took the NHL games to places they’d never go again.

PHT remembers other hockey video games:

  • NHL Championship 2000, Fox’s rare foray into hockey video games, starring Mike Modano.
  • NHL Slapshot, a Wii video game with a small plastic hockey stick peripheral that even Wayne Gretzky found delightful.

James O’Brien is a writer for Pro Hockey Talk on NBC Sports. Drop him a line at phtblog@nbcsports.com or follow him on Twitter @cyclelikesedins.

Sabres’ Okposo has surgery to repair right knee injury

1 Comment

BUFFALO, N.Y. (AP) — Buffalo Sabres forward Kyle Okposo had surgery to repair a right knee injury, leaving him plenty of time to recover during the team’s extended break.

The team on Friday announced Okposo had surgery this week, and is expected to miss up to six weeks.

The Sabres are off indefinitely after being one of seven teams to not qualify for the NHL’s proposed 24-team return-to-play format. The start of next season is expected to be pushed back, and may not open until January because of the coronavirus pandemic.

Okposo had surgery a week after the remainder of the Sabres season was canceled.

He was sidelined twice last season because of upper- and lower-body injuries that led to him missing 16 games. The 13-year veteran finished with nine goals and 10 assist for 19 points in 52 games, while playing mostly on Buffalo’s checking line.

PHT reviews hockey video games: ‘Super Blood Hockey,’ a gory good time

Leave a comment

Every week, PHT will spotlight hockey video games you might not have heard of. Previously, that meant looking back at games that are now largely inaccessible. This week’s edition, on the other hand, can be found in many spots: “Super Blood Hockey.”

As we look back at old and very old arcade-style hockey games, it’s almost inevitable to wallow in the sadder elements of nostalgia. Why can’t current games capture those good old days?

Well, games like “Super Blood Hockey” aim to do just that. After spending some time with the Switch version of the game, I think solo developer Loren Lemcke’s aim ended up being mostly on.

“Super Blood Hockey” is an evolution (and devolution) of NES “Ice Hockey”

Earlier in this series, we looked at the NES classic “Ice Hockey,” which originally released around 1988. Thanks to the Nintendo Switch’s SNES emulator (available with Switch Online), you can toggle between “Ice Hockey” and “Super Blood Hockey” on the same device.

Of course, it really might come down to letting your kids play “Ice Hockey,” but not “Super Blood Hockey.”

On one hand, SBH carries a lot of the same spirit of that Nintendo classic. There are “fat, skinny, normal” players, with the skinnier being more elusive, and the “fat” being tougher to knock off the puck than vintage Eric Lindros. Much like “Ice Hockey,” “Super Blood Hockey” only involves four skaters and a goalie, rather than the NHL standard.

Fights definitely play a role in the game, as much like in classic titles, the team that wins a fight — actually a wild line brawl — goes up one player. In fact, as I learned earlier today in researching the game a bit more, you can also go up four skaters to one.

A meaty and gory franchise mode

The not-so-family friendly stuff boils down to the gore, and the dark gallows humor of the franchise mode.

Rather than a dry GM mode setup such as games like “NHL 20,” you begin the “Super Blood Hockey” version by … giving up a kidney to afford your team?

Super Blood Hockey screen kidney
via Super Blood Hockey

When you lose a fight, you don’t just essentially go on the penalty kill. You also risk being “down a man” in a dark way. Like, say, losing your best player “Ryan Bretzel.”

Super Blood Hockey poor Bretzel
via Super Blood Hockey

The game’s lack of an NHL or NHLPA license means that you get some fun names (Adam “Pates,” huh?) and the game can go down some literal dark alleys with drug use.

 

When it comes to the humor, your results will vary. As someone who worries that players might be put at risk to return to play, there’s some catharsis in the satire of “Super Blood Hockey,” though. The tone generally works for me, possibly thanks to the throwback pixel art.

Super Blood Hockey discard
Players are inmates in this dark franchise mode. (via Super Blood Hockey)

In a May 2019 interview with Nintendojo, “Super Blood Hockey” developer Loren Lemcke explained the tone of the game:

The omnipresent evil of profit-motive haunts the US Healthcare system and poisons our compassion by injecting into us the necessary machinery to dehumanize others. One doesn’t have to dig very deep to discover a terrifying crypt of nightmarish and surreal ordeals inflicted upon the sick and dying in the name of profit. Super Blood Hockey is a mere cartoonish effigy of the very real kafkaesque horrors levied upon the poor.

(How many other sports video game franchise modes inspire use of the term “kafkaesque?” OK, beyond the microtransactions in the NBA2K series.)

Ultimately, “Super Blood Hockey” follows its retro roots as being a fairly stripped-down game. You won’t play 20+ seasons in this franchise mode, seeing Connor McDavid and Jack Hughes retire along the way.

Yet there’s a lot to like. I’m not sure how much of a difference it really makes when I tell my little pixely players to rest vs. hit the gym, but it’s fun to tweak their stats.

An impressive effort could be just a bit better with more resources

If you follow indie video games, you realize that small teams, sometimes basically one person, can sometimes will a game into existence. Sometimes that comes down to making the types of games that don’t get made any longer.

People craved another “Harvest Moon” game, so largely solo developer Eric Barone accomplished his own take on the series with “Stardew Valley.” That game became a smash hit, and Lemcke’s enjoyed his own success while making “Super Blood Hockey” an evolution and devolution of NES “Ice Hockey.”

Now, sure, there are beefs.

Above all else, it would be wonderful to be able to play games online. What better way to keep in touch with friends than to take advantage of their teams being down 4-on-2 thanks to lost fights?

And, while I’d argue that the game plays well, there can be some maddening moments. Sometimes it’s just flat-out frustrating trying to score against Pong-inspired goalies.

SBH stats
Bretzel’s sacrifice? Yeah, kind of in vain. (via Super Blood Hockey)

But with a fantastic retro soundtrack and look, and some fun gameplay, “Super Blood Hockey” could be a nice fit for those wanting an old-school hockey game. It’s often pretty cheap and on many platforms, from the Nintendo Switch to PC, to XBox One and Playstation 4.

As far as what’s next for Lemcke, well, I might need to check out his other project. If you’re of a certain age, you also have fond memories of the “Rampage” arcade games. It looks like Lemcke shared such memories, because check out “Terror of Hemasaurus.”

That looks like it might be worthy of its own movie starring Dwayne “The Rock” Johnson, to be honest.

PHT remembers other hockey video games:

James O’Brien is a writer for Pro Hockey Talk on NBC Sports. Drop him a line at phtblog@nbcsports.com or follow him on Twitter @cyclelikesedins.

Roundtable: Best hub cities for NHL’s Return to Play

2 Comments

Which two potential hub cities would be the best options for the NHL?

James O’Brien, NHL writer: I’m going to rule out Canadian cities because … frankly, Canada is (broadly speaking) taking a more cautious approach. That’s positive for the greater good, but not those who want to hand out a 2020 Stanley Cup. That said, if the NHL was willing to comply with 14-day quarantines and the like, that would be a different ballgame.

But I’ll go with two cities in the U.S. to try to be more realistic.

My choices:
• Las Vegas, NV
• Minneapolis/St. Paul, MN

Look, you’re not going to find “perfect” options. But, after looking at the CDC’s listings for states/jurisdictions with the least and most infections, Nevada and Minnesota seem like decent bets. Of course, a lot can change in a few weeks, which is the timeline Gary Bettman discussed while pondering potential “hub cities.”

Personally, I’d be weighing safety far and away more than other factors, which is why I leaned (tentatively or not) toward Las Vegas and Minneapolis/St. Paul. In all honesty, the low infection rates of places like North Dakota make me wonder if ND really does rank among the best options. But oh well?

I’ve said this before, and I’ll probably repeat it some more: the NHL’s going to really need to show some finesse in threading the needle of actually pulling this off.

[Decision on NHL Return to Play hub cities weeks away]

Sean Leahy, NHL writer: I agree with James on the Canadian options. Given the current government mandates, if the NHL wants these two hub cities decided on in the next few weeks, I can’t see Edmonton, Vancouver or Toronto having the time to appease the league’s desires.

The one clear front-runner is Vegas, for obvious reasons. Hotel capacity, transportation, rinks, low COVID-19 case rates. The Nevada summer heat is one worry I have, which will give Dan Craig and his team plenty of work to do to ensure the sheets are up-to-par.

Columbus or Pittsburgh would make sense if you want that East/West mix for TV. If the schedule is going to be something similar to the NCAA basketball tournament, the Columbus/Pittsburgh side would start their games at noon ET and we’d have hockey all day with the Vegas games ending the night.

Both have key factors in their corner: multiple ice sheets, hotel proximity, and have been flattening the curve when it comes to COVID-19 cases.

Jake Abrahams, Managing Editor, NHL content: From the outside, it would seem the top considerations for hub city destinations are the COVID-19 conditions, and whether the infrastructure is sufficient to execute a tournament of this scope. The former is a variable that involves expert opinion and decision making, so I won’t attempt to weigh the cities based on that. The latter is something the league had time to evaluate before it announced the 10 candidates, so one would assume that all the “finalists” meet whatever minimum standard is required to host.

My initial thought from the very beginning was that Las Vegas should be a lock, and the details of what that might look like were described in a recent report from The Athletic. Vegas seems uniquely equipped to create the most controlled environment for these purposes. That’s got my first vote.

With that in mind, my second hub city choice is Pittsburgh, for a few reasons:

First, geographical balance is important considering that, at least at the very beginning, there figure to be several games per day across the two sites. This Olympic-style format would work best on TV if there were staggered start times to accommodate audiences in every time zone. That rules out Los Angeles and Vancouver.

Second, it’s unclear to what extent the US-Canada border situation will influence the final decision, but given where things stand at this exact moment, it seems more practical to have both sites in the US. That rules out Edmonton and Toronto.

That leaves Chicago, Columbus, Dallas, Minneapolis/St. Paul, and Pittsburgh. I’ve got no good reason for picking Pittsburgh except: why not give a carrot to the team that has to go up against Carey Price (who was the overwhelming choice for best goalie in this year’s NHLPA Player Poll) and the Montreal Canadiens (who effectively had a zero percent chance of making the playoffs when the season paused)?

There you have it. Las Vegas and Pittsburgh. The Marc-Andre Fleury bowl.

MORE:
NHL announces return-to-play plans
A look at the Eastern Conference matchups
Final standings for 2019-20 NHL season, NHL draft odds
A look at the Western Conference matchups

Russia hires Bragin as men’s national hockey team coach

Leave a comment

MOSCOW (AP) — Russia hired Valery Bragin as coach of the men’s national hockey team on Friday as it gears up to defend its Olympic title in 2022.

Bragin moves up from his longtime role in charge of the Russian under-20 team, which he led to the silver medal at this year’s world junior championships.

The Russian Hockey Federation didn’t say for how long Bragin’s contract runs. Bragin said his main aim was to prepare the team for next year’s world championships with a focus on players from outside the NHL.

Bragin replaces former Toronto Maple Leafs player Alexei Kudashov, who moves into a consultant role with the national team after 11 months as head coach.

Bragin also takes over from Kudashov as head coach of club team SKA St. Petersburg, whose operations are tightly intertwined with those of the national team. Roman Rotenberg is the general manager for both teams and holds vice president roles in both the club and the federation.

Rotenberg said in a statement that Kudashov “cannot currently put his full focus on coaching work.” He did not elaborate further.

Three-time Stanley Cup champion Igor Larionov replaces Bragin in charge of the junior team.

Russia’s players won the men’s hockey gold medal at the 2018 Olympics under the “Olympic Athletes from Russia” name after the country was officially barred from the games for doping offenses.