Every Tuesday, PHT will remember a hockey video game, preferably one less obvious than the “Swingers”-immortalized “NHL 94.” Due to technological limitations many reviews will lean closer to recollections. Either way, hopefully these are fun — and maybe inspire people to scour a flea market or two when it becomes safe to do so.
When EA Sports announced NHL Slapshot for the then-red-hot Nintendo Wii, some groaned as if they blocked an actual slapper. It ended up working out better than expected, just not enough to be a smash hit.
Plenty of game companies tried to emulate the “even kids and grandparents can play it” genius of Wii Sports, but most failed. Mix that copycat mentality with all of the “shovelware” being released and expectations were low for NHL Slapshot. A game where you morph a video game controller into a virtual hockey stick? Yeah, good luck with that.
(Oh yeah, this was also around the time when EA was repeatedly being voted “the worst company in America,” which is almost too absurd to type. Avid gamers are not always the most reasonable people.)
Yet, instead of being a shameless, half-baked cash grab, NHL Slapshot ended up being … quite good. It simply didn’t put enough elements together to draw attention from enough of those kids and grandparents.
NHL Slapshot was better than expected, but maybe didn’t hit the sweet spot
This “controller trailer” captures many of the basics for NHL Slapshot. Basically, players would insert the Wii’s strange “nunchuk” controller setup into a plastic mini-stick included in the game’s box. Then they’d use it to play an arcade-style game.
EA Sports deserves a lot of credit — it was a pretty ingenious setup.
But, frankly, my overriding memory of owning NHL Slapshot was that dealing with the controller was kind of a pain. While it wasn’t that difficult to put together, it was just frustrating enough. Being that it was a MacGyver-style setup to turn that controller into a hockey stick, you’d have to take the controller out if you wanted to play another game. Unless you decided to have a controller devoted solely to NHL Slapshot. It could be a little uncomfortable at times, too.
That stick controller stands as a microcosm for the game overall. It was clever, but didn’t quite find that sweet spot. NHL Slapshot didn’t quite appease hardcore sports fans, and was a bit clunky for casual audiences.
Not quite there
Sometimes “better than it has any right to be” translates merely to a nice novelty that fades.
Matt Bertz captured the mixed-bag feel of NHL Slapshot in a Game Informer review back in 2010:
Performing the real-world gestures for crosschecks, slap shots, wrist shots, and poke checks triggers the corresponding moves in the game. The game tracks your checking and slap shot motions admirably, but the rest of the moves don’t have much accuracy. Backhands are particularly unresponsive, as are wrist shots in those moments where you pick up a loose puck around the net and must get off a shot in nanoseconds before getting checked or losing possession. The deking moves are very rigid in comparison to the analog stick movements in NHL 11, and given the slight controller lag, the poke check and stick sweep options aren’t effective strategies on defense.
Don’t take this as totally dragging EA, though. The game did quite a lot right, and that was reflected in some pretty solid reviews, as you can see at Metacritic. An aggregate score of 76 really isn’t half-bad for an experimental, family-friendly game like NHL Slapshot.
NHL Slapshot brought out Gretzky’s inner gamer
Even if the game was a total failure — which, again, it was not — this charmingly awkward footage of Gretzky playing the game would justify its existence.
This footage, unearthed from the game’s Amazon listing, includes:
- Gretzky making the “I’m playing a game” face, especially in the beginning.
- “The Great One” attempts to get his kid interested in playing a game, and largely being ignored.
- Gretzky sounding like a kid when he says that he wants to play as Alex Ovechkin.
Pondering slight potential for a spiritual successor
As I mentioned before, NHL Slapshot seemed a touch before its time. It was a noble effort, but the lack of a sequel cements the notion that it didn’t quite come together.
It does make me wonder, though. What if EA or another company put real effort into a hockey video game that takes advantage of virtual reality?
Now, that hypothetical game would absolutely count as a niche within a niche. Even so, virtual reality games sometimes go that far, and a company like EA could conceivably bundle a hockey game with golf, football, and other sports. Sure, that sounds like a long shot, but NHL Slapshot was unlikely (and pretty solid) too, so who knows?