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What ‘NHL 19' is missing: An ‘NHL 20' wish list

pkeanhl19

On Tuesday, PHT broke down the biggest changes EA Sports’ “NHL 19" brings to the table. While we’re still not so sure about the death of poke-checks,* the gist is that those tweaks present a big upgrade over “NHL 18.”

If you’ve spent a moment on the Internet, or really with other humans, you know that there’s an urge for even more. It must be frustrating for the gang at EA Sports, or really anyone anywhere. We might as well have a little fun with it, though, right?

Considering the veritable bucket of modes and ways to play in “NHL 19,” it’s likely that people will have a slew of other changes/modes/etc. they’d love to see if there’s an “NHL 20.” So, feel free to add your own hopes in the comments, and don’t be shy about getting really specific.

* - For what it’s worth, it seems like EA is trying to address issues with tuner updates. Maybe they’ll find a perfect recipe for pokes?

Here are some of the things I’d like to see, or never see again:

Story Mode

The NBA2K series really set the tone, even getting Spike Lee to pen (an admittedly derided) story mode script, although a greed element has soiled the series. EA’s jumped into the fray, with Dan Marino giving your player guidance in a recent story mode.

So, it’s only natural for hockey fans to want their own version, even if you probably won’t ever get to limp over to a digital Herb Brooks and yell “I am a hockey player!”

Now, with a lot of requests for EA tweaking “NHL 20" - assuming, hopefully, that greedy hockey gamers continue to get the opportunity to play NHL games - one must understand that the team making these games doesn’t enjoy the same budget as those churning out yearly FIFA or Madden titles.

The good news is that it’s easy to picture a scenario where a story mode could be grafted on the creaky-but-still-fun Be a Pro Mode. As a team-building nerd, I wouldn’t mind seeing a “roleplaying” element come to the GM simulation that is Franchise Mode, but Be a Pro would be an easier transition. I could easily see them graft a story onto Be a Pro, while maybe pairing down the number of games you actually play in the well-executed third-person gameplay.

However they do it, a story mode would really freshen things up. They could even have a mini-game where you try to rack up experience points by filling your interviews with the maximum number of cliches and bland answers. That’s what we call a sim, folks.

Classic teams

One of the many things the NBA2K series does right is allowing you to play as nostalgia-heavy classic teams, including approximately 5 million iterations of Michael Jordan’s Chicago Bulls. (Still smarting over the lack of Charles Barkley Suns, though. Come on, Chuck.)

The NBA is uniquely suited for such a mode, as games are 5-on-5, and star players make an enormous impact on the game. Most teams only go so deep into their benches, so you can capture the vibe of a legendary team even if you only nab 8-10 players.

That’s tougher in sports like hockey, particularly when fans become enamored with bottom-six pluggers.

Here’s the thing, though: it might be worth the effort.

It wouldn’t be surprising if you’ve been engaged in a silly debate: would this year’s contenders be able to hang with the Gretzky Oilers, dynasty Islanders, or unparalleled vintage Habs? Allowing those debates to live out in digital form would be a blast.

Perhaps EA’s NHL team could focus on a small number of these classic teams, as to avoid some of the drudgery that would come with attempting to pump out as many retro squads as NBA2K regularly provides. Such a tweak could also get fans arguing about which versions of dynasty teams were the best, and maybe the ’91 Penguins could be in NHL 20, while the ’92 one could move to NHL 21?

(As someone who loves fantasy drafts in franchise modes, it would be that much more entertaining to put classic players in such situations. And not just because it would be endlessly amusing to create the Quebec Nordiques and force Eric Lindros to finally play for them.)

Graphics

Circling back to the point about limited budgets, I’m not sure how feasible it would be for the NHL games to convert to EA’s vaunted Frostbite engine.

I’d also like to state that, personally, the game playing well is infinitely more important than how the game looks, and the NHL games frequently look nice overall. But yes, there are some moments where individual players look, uh ... US Gamer’s Kat Bailey put it well:

But the players themselves are just so ugly. Many of the NHL’s biggest stars are captured accurately, but many more look like weird Neanderthals with bulging foreheads and massive jawlines. NHL has leaned on the same tired character models going on four years now, and as a result it looks quite out of date when compared to basically every other sports game

Again, I sort of “get it” when it comes to the easier-said-than-done elements to improving graphics, but ignoring that beef would be like throwing a sheet over the elephant in the room for many who care more about that sort of thing.

Miscellaneous whining and nitpicks

OK, now let’s get to the granular stuff that still leaves many (OK, me) seething:


  • So, apparently EA’s finally implemented something I’ve been clamoring for: the ability to manually switch the player you’re controlling. The company line seemed to be that icon passing or switching ruined the presentation of games, but I’d often grumble at the title’s inability to easily let me control who I wanted. In especially tightly contested games, that’s the sort of thing that could make you wish you weren’t around other people so you could throw a fit.

You know, theoretically.

After a lucky Google search, apparently this was quietly added:

Huzzah. Now, I could quibble about maybe implementing the control scheme differently - this tweak is stealthy enough that I literally learned about this while constructing this post - but at least it’s, to steal an EA line, in the game.


  • Stay onside, computer teammates. *Glares*

Look, as a simulation, I get that you’d sometimes go offside in a game. That’s especially true when you’re obnoxiously dangling or deking while entering the attacking zone, as I’m wont to do. That’s fine.

Sometimes the AI can get a little ridiculous when it comes to prematurely entering the zone, however, to the point where you’re cursing your teammates like an NFL offensive lineman racking up false start penalties.

It’s to the point where I’d probably accept less aggressive computer teammates if it meant less teeth-gnashing offside infractions.

(There are also times when icing can be pretty ridiculous, but at least it’s reasonably straightforward.)


  • Menus - UI (user interface) has been a sore spot for the EA NHL games at least since they made the jump to the PS4/XBox One, and that remains the case in “NHL 19.” For all the areas of improvement (the slowdown in changing menus seems to be gone, or at least alleviated), there are a ton of other things that make it tedious to navigate the game.

That might sound like a minor quibble, and it’s not the end of the world, but when you consider how dense things get - particularly with Scouting and certain elements of Hockey Ultimate Team - it would be nice if EA pays some mind to the UI for future iterations.


  • Fancy stats, or more stats - This is simple enough. It would be nice if the NHL titles provided more stats, both from simulation and in-game readouts.
  • Partial sims - Back quite a few years ago, you could “intervene” in a game that was being simulated, taking over your team in, say, the third period.

This was a nice way of speeding up seasons if you didn’t want to play all 82 regular-season games, and wasn’t the worst way of adding a different type of difficulty to gameplay. Could you overcome a deficit in a limited amount of time?

I’m not certain which edition of the EA NHL games had this before - I’m guessing it was a feature from the XBox 360/PS3 era - but it was pretty nifty. It’s not as though EA is against the idea, either, as Madden recently featured a sped-up version of games where you’d sim games until there were key moments.

Either way, it was cool, and I’d love to see it again.


  • PC versions - It would be nice to see the NHL games on PCs.

Consider the mods that people could pump out. Granted, EA might not be as thrilled about people essentially warping the NHL games, yet it could allow a passionate community to add value to the titles.

As this PC Gamer article notes, such a possibility is at least being discussed. If so, it would break a decade-long absence for EA’s NHL titles.
***

In case the wave of words over the last two days didn’t make it clear, I’m generally pretty positive abou EA’s NHL series.

Are there issues, sometimes grating ones, with these games? Absolutely. Still, I can’t deny that I play these titles a lot, and get plenty of enjoyment out of them. Hockey has translated to video game forms in a pretty majestic way since the 8-bit era, and it remains that way today.

That doesn’t mean we can’t ask for more. Really, isn’t the half the point of the Internet?

MORE: Your 2018-19 NHL on NBC TV schedule

James O’Brien is a writer for Pro Hockey Talk on NBC Sports. Drop him a line at phtblog@nbcsports.com or follow him on Twitter @cyclelikesedins.