Sports video games tend to trot out new wrinkles that end up being forgotten in months, let alone years. And when we remember them, it’s sometimes for how they fail; football fans may still shudder at Madden’s dreaded “QB Vision” cones.
When you put yourself in the developer’s shoes, it’s tough not to feel some sympathy, as it can’t be easy to churn out a new game every year.
Fair or not, “NHL 18” received some of the typical “glorified roster update” charges that come with annual updates. Even as an easy mark for the series, I must admit that the title felt a little stale. There was a worry that the series was losing steps faster than Corey Perry.
Delightfully, “NHL 19” is its own beast, and presents a surprisingly large step forward for the series. Perhaps it only makes sense with “World of CHEL” bringing the game outdoors.
Today, PHT will look at some of the biggest changes, and how they mostly work for the better. Tomorrow, we’ll trot out a wishlist of sorts for changes we’d like to see in the probable event that EA will release “NHL 20.”
(With that in mind, absolutely share your own wants and hopes in the comments.)
World of CHEL, the good sort of fresh coat of paint
On one hand, “World of CHEL” feels like a repackaging of the series’ many online game modes. If you want to be sardonic about it, this mode sometimes resembles a memorable Jim Gaffigan bit.
While I’ll admit that I’m still very early on when it comes to this mode, so far, it seems like it mostly works.
Personally, I’ve never been all that into heavy player customization; “World of Warcraft” and other online-heavy modes have rarely been my bag. (Considering how addictive many of those games can become, that’s almost certainly a good thing.)
A lot of people do love decking out their characters with “Office Space”-approved flair, though, and this mode seems to bring previous “Be a Pro” elements to a new level. Credit EA with not ruining “World of CHEL” by adding microtransactions, either. Maybe you can chalk it up to HUT covering those bases, or just the backlash to NBA2K’s decisions and EA’s own heartache with Star Wars titles, but it’s nonetheless appreciated.
Ones of a kind
After introducing a more arcade-style, 3-on-3 mode title “Threes” in last year’s game, “NHL 19” adds “Ones.” It’s hockey’s answer to pro wrestling’s triple-threat match, as three individual players battle for the puck and try to score the most goals against a computer goalie.
Yes, it’s as hectic as that sounds. It’s also a fantastic “palate cleanser” compared to more straightforward modes.
As someone who misses the days of arcade-style games (EA’s own “BIG” label churned out truly fantastic titles like SSX and NBA Street, for instance), I appreciate the efforts with these modes. Actually, such thoughts make me hope that EA goes even further with the zaniness in future editions.
Regardless, it’s a nifty, refreshing new flavor for the NHL series.
A lot of times sports games will trot out gameplay tweaks with goofy, corporatized titles. “NHL 19” isn’t immune to this when it comes to “Explosive Edge Skating.”
Luckily, skating really is drastically improved in this one.
In earlier additions, players sometimes felt like they pivoted with the grace of tugboats. Mediocre responsiveness exacerbated issues where star players didn’t always stand out enough compared to their peers.
“NHL 19” makes big strides in that area, as it’s far easier to turn on a dime and find space, particularly with the Connor McDavids of the world.
Such improvements are felt in other ways – hitting has improved – but you’re most likely to feel the difference in skating.
Death of the pokecheck?
In recent titles, I’ve “spammed” the pokecheck button on defense, albeit at the right moments. Sometimes it almost felt a little dirty that it was so successful, so often.
“NHL 19” shakes a finger disapprovingly at my old methods, however. Penalties generally seem to have been ramped up in this version, with a borderline overcorrection happening regarding pokechecking leading to tripping penalties.
It’s not clear if EA found the sweet spot with this yet, but after grumbling through some early growing pains, I think it’s probably for the best.
EA Hockey Manager
Sometimes you want to feel the rush of deking around defensemen, landing big hits, and roofing pucks beyond a goalie’s glove. Other times you want to feel like you’d do a better job than Marc Bergevin and Dale Tallon.
In past NHL games, you’d probably get an overly inflated feeling that you’d school Bergevin, aside from maybe in a bench-pressing contest. If you engage with all of the modes in “NHL 19,” you may actually end up feeling some empathy for the league’s most embattled execs.
That’s because the franchise mode feels a lot beefier.
For one thing, scouting feels closer to the spreadsheets-as-games experiences you could get if you nerded out with “Eastside Hockey Manager” or “Franchise Hockey Manager.”
Rather than merely budgeting time in weeks and sending a scout out to different locations like in previous games, “NHL 19” allows you to hire and fire scouts. You can align your pro and amateur scouts in a number of ways, including which details you survey in a given prospect.
(Bonus points for EA adding the player comparison element to prospect profiles, so you can experience the fun of some 18-year-old never becoming the next Zdeno Chara. How life-like!)
You can see how it works in greater detail by watching this video, but in short, it brings this series closer to the deeper scouting elements seen in other sports games.
Refreshingly, you’ll need those pro scouts if you keep “fog of war” on, and that element might be what makes you feel a simulation of a GM’s pain.
In past NHL games, you’d know the rating for every player – even ones on opposing teams – aside from players you were scouting. If fog of war is toggled on in “NHL 19,” you’ll sometimes only get hazy reports, and you’ll need to trust the accuracy of your professional scouts.
If this all sounds like way too much for a video game – understandably – note that customize it by turning fog of war and other things off. (Personally, I tend to turn off owner mode, as I’m not really interested in deciding how much money I should spend on bathroom repairs.)
HUT gets some tweaks
One bummer with long-lasting NHL modes is that they don’t carry over. Your franchise mode team can’t continue on, and your Be a Pro must be a scrappy up-and-comer even if your “NHL 18” version made the Hall of Fame.
It might be worst with Hockey Ultimate Team, however, as real-life dollars are frequently spent to improve HUT rosters. (This FIFA story is basically a parent’s nightmare.)
So, on one hand, I’m not sure how I feel about soccer-like “loan players” in HUT. I’m also not sure if changes to player ratings are really just a way to nudge the mode closer to “pay-to-win.”
Either way, seeing fairly noteworthy tweaks to HUT might make it easier for those who’ve paid for previous teams to start from scratch. Maybe.
As far as the wider quality of the mode goes – particularly how feasible it is to be competitive if you make it a point not to spend an extra dime on “NHL 19” – it will probably take months to know for sure if it’s truly better, the same, or worse. Early on, there’s some value to the sheer novelty it represents.
Long story short, “NHL 19” presents more than just token changes to EA’s formula for NHL games. These changes should be refreshing for series veterans, while the improved gameplay and other tweaks make for a solid start for anyone new to the titles.
More than anything else, it all feels so much better to play, even if it’s unlikely to convert its loudest critics.
This series has been providing quantity for quite a few years, and you’re getting even more of that with “NHL 19.” Thankfully, this iteration presents a big jump in quality, too.