Lindros will be inducted with 76ers head coach Doug Collins, ex-New York Jet Joe Klecko and longtime MLB catcher Mike Piazza.
In terms of previous hockey inductees, Lindros joins a select list of ex-Flyers and Philadelphia natives that have made their mark on the game: Bobby Clarke, Bernie Parent, Bill Barber, Fred Shero, Ron Hextall, Mark Howe, the 1974-75 Flyers teams and Pennsylvania native Hobey Baker.
Lindros made six All-Star games as a member of the Flyers and won the Hart Trophy as league MVP in 1994-95 — the last Flyer to win the award (and the only Flyer not named Bobby Clarke to win it.)
He also led the Flyers to the 1997 Stanley Cup final with a dominant performance, leading the playoffs in scoring with 26 points in 19 games.
There’s plenty of debate regarding whether this team will improve, take a step back after a minor step forward, or idle in the same mediocre position they were last season. But one thing is clear once you peruse their Cap Friendly page and other listings of their salary structure, even if it might sneak up on you: this team is expensive.
Following the addition of Reinhart’s new $3.65 million cap hit, the Sabres have committed $76,684,524 to the cap this coming season, leaving them with about $2.815M in cap space.
That’s staggering stuff, especially considering: a) their moribund lack of success in recent seasons and b) the profound savings they’ll enjoy from prominent players (Rasmus Dahlin, Casey Mittelstadt) competing on entry-level contracts.
Let’s take a look at the Sabres’ somewhat puzzling salary structure to try to see warning signs, reasons for optimism, and situations that could go either way.
Three contracts stand out the most for Buffalo, and they’re a mixed bag:
Plenty of people criticized (and still criticize) the Eichel deal. Personally, I think he’s worth it. Even if you make an impassioned argument that Eichel’s only worth, say, $8.5M, Buffalo would have gained little in playing hardball there.
Considering the impact of the aging curve, Okposo’s contract looks like a real problem right now.
That said, Okposo absolutely faced extenuating circumstances considering how closely the 2017-18 season followed profound health scares, so maybe things improve in 2018-19? Consider that, even last season, Okposo generated 35 points over 51 games from November through February, which would prorate to about 56 points during a full season. That’s not world-beating stuff, yet if Okposo could generate 55-60 points while producing positive possession, the $6M wouldn’t seem so outrageous.
Okposo is just one of those intriguing pivotal considerations for Buffalo, as we’ll get to Ristolainen soon.
The nice thing, again, for Buffalo’s salary structure is that young players give them some default bargains. While bonuses can cloud matters, they’ll be paying Mittelstadt below market value for two seasons, while Dahlin’s primed to begin his three-year rookie contract. Such considerations – not to mention the dream of Alex Nylander “figuring things out” and giving them another bargain – could make those riskier deals easier to stomach.
Passing the torch?
The best news is that Buffalo’s ugliest deals are largely going away, whether they’re ending after 2018-19 or 2019-20.
With Jeff Skinner (26, $5.725M) entering a contract year, the Sabres would enjoy plenty of room to extend him – if they want to – considering the money freed up by those expiring Moulson and Pominville deals.
The Sabres see more than just Bogosian’s deal expire after two more seasons, and by then, they should know if Marco Scandella (28, $4M) was merely overwhelmed by a huge jump in useage (he logged almost exactly four more minutes per game in 2017-18 versus 2016-17, averaging a career-high TOI of 23:19). They’ll be able to gather more intel on forwards Vladimir Sobotka (31, $3.5M) and Conor Sheary (26, $3M) as well. Oh yeah, and they’d cross the bridge to a new deal with Reinhart.
Now, it’s not guaranteed that all that expiring money will mean that Buffalo will suddenly be cheap to run, as it’s conceivable that a lot of that liberated cash will simply go to Mittelstadt, Skinner, Sheary, Tage Thompson, and Linus Ullmark.
Of course, even if that’s the case, Buffalo would see more money going to younger players, which is generally a positive step in today’s NHL.
You know how fans often depict Erik Karlsson and other defensemen (maybe Dougie Hamilton?) as players who bring offense yet are glaring liabilities in their own end? Such a criticism holds more weight with a player like Rasmus Ristolainen, who’s sometimes a whipping boy among analytics-minded hockey fans.
The Sabres’ defense has been a uniquely ugly beast, though, and it’s fair to wonder if the tide-changing addition of Rasmus Dahlin may very well – eventually? – produce a domino effect.
Basically, Dahlin’s ascent may gradually place Ristolainen and others (again, Scandella was leaned up far too often last season) in more comfortable situations. It’s unclear if Ristolainen will prove that he’s worth $5.4M per season, but he might at least be able to clean up his numbers if he goes from difficult zone start situations to being used as more of an offensive specialist.
At 23, it’s not outrageous to wonder if a) Ristolainen’s confidence has been shaken and b) there’s still time for him to improve.
As special as Dahlin appears to be, it’s a lot to ask for him to fix things overnight, or even quickly. Unfortunately, the Sabres have been asking their defensemen to do too much in recent years, already. Maybe Dahlin will be so outstanding, so quickly, that such missteps won’t matter so much?
Overall improvements may also help forwards and goalies to thrive at a higher level, too.
Eichel’s dealt with poor support at times during his Buffalo run, not to mention some rough injury luck here and there. While the Ryan O'Reilly trade stings, landing Skinner and Sheary while inserting Dahlin and Mittelstadt into the lineup could really raise the wider competence of this team. Bonus points if Hutton proves that he can be a true No. 1 goalie, or failing that, a good platoon member alongside Ullmark.
This Sabres team is prohibitively expensive, and faces a serious uphill battle in proving that they’re worth the money.
Ultimately, the franchise’s future may hinge on key fork-in-the-road moments, such as Eichel getting some offensive support, the goaltending situation panning out, and solutions emerging on defense.
Forecasting the future isn’t easy, but the Sabres should at least be fascinating to watch.
We’re two weeks away from real, meaningful hockey being played in the NHL, so for now we’ll have to deal with preseason games with rosters featuring 70-80 percent of players who won’t be regulars beginning in October.
But it’s still hockey and there are still highlights to be seen. For example, Tuesday night’s Edmonton Oilers 4-2 win over the Vancouver Canucks featured a save of the season candidate, a great goal and a pair of broken ankles, courtesy of uber-prospect Elias Pettersson.
First up, Cam Talbot is looking for a rebound season and started things off with this robbery on Canucks forward Nikolay Goldobin, fooling everyone in the building:
The Canucks would finally breakthrough against Talbot in the second period as Sven Baertschi, with his back to the goal, went between-the-legs to end the shutout bid:
Now we move to Pettersson, who is already giving Canucks fans something to look forward to this season. The Calder Trophy candidate didn’t score or help create a goal here, but just absolutely ruined Ryan Stome:
“To be honest, I was thinking of when I was younger and playing [EA Sports NHL] video games and I was dreaming to play here,” Pettersson said afterward via Sportsnet. “To play my first game here in Vancouver, it was a dream come true.”
Pettersson will turn 20 in November, which means many, many more highlights like that are ahead for us to enjoy.
If you’ve spent a moment on the Internet, or really with other humans, you know that there’s an urge for even more. It must be frustrating for the gang at EA Sports, or really anyone anywhere. We might as well have a little fun with it, though, right?
Considering the veritable bucket of modes and ways to play in “NHL 19,” it’s likely that people will have a slew of other changes/modes/etc. they’d love to see if there’s an “NHL 20.” So, feel free to add your own hopes in the comments, and don’t be shy about getting really specific.
So, it’s only natural for hockey fans to want their own version, even if you probably won’t ever get to limp over to a digital Herb Brooks and yell “I am a hockey player!”
Now, with a lot of requests for EA tweaking “NHL 20” – assuming, hopefully, that greedy hockey gamers continue to get the opportunity to play NHL games – one must understand that the team making these games doesn’t enjoy the same budget as those churning out yearly FIFA or Madden titles.
The good news is that it’s easy to picture a scenario where a story mode could be grafted on the creaky-but-still-fun Be a Pro Mode. As a team-building nerd, I wouldn’t mind seeing a “roleplaying” element come to the GM simulation that is Franchise Mode, but Be a Pro would be an easier transition. I could easily see them graft a story onto Be a Pro, while maybe pairing down the number of games you actually play in the well-executed third-person gameplay.
However they do it, a story mode would really freshen things up. They could even have a mini-game where you try to rack up experience points by filling your interviews with the maximum number of cliches and bland answers. That’s what we call a sim, folks.
One of the many things the NBA2K series does right is allowing you to play as nostalgia-heavy classic teams, including approximately 5 million iterations of Michael Jordan’s Chicago Bulls. (Still smarting over the lack of Charles Barkley Suns, though. Come on, Chuck.)
The NBA is uniquely suited for such a mode, as games are 5-on-5, and star players make an enormous impact on the game. Most teams only go so deep into their benches, so you can capture the vibe of a legendary team even if you only nab 8-10 players.
That’s tougher in sports like hockey, particularly when fans become enamored with bottom-six pluggers.
Here’s the thing, though: it might be worth the effort.
It wouldn’t be surprising if you’ve been engaged in a silly debate: would this year’s contenders be able to hang with the Gretzky Oilers, dynasty Islanders, or unparalleled vintage Habs? Allowing those debates to live out in digital form would be a blast.
Perhaps EA’s NHL team could focus on a small number of these classic teams, as to avoid some of the drudgery that would come with attempting to pump out as many retro squads as NBA2K regularly provides. Such a tweak could also get fans arguing about which versions of dynasty teams were the best, and maybe the ’91 Penguins could be in NHL 20, while the ’92 one could move to NHL 21?
(As someone who loves fantasy drafts in franchise modes, it would be that much more entertaining to put classic players in such situations. And not just because it would be endlessly amusing to create the Quebec Nordiques and force Eric Lindros to finally play for them.)
Circling back to the point about limited budgets, I’m not sure how feasible it would be for the NHL games to convert to EA’s vaunted Frostbite engine.
I’d also like to state that, personally, the game playing well is infinitely more important than how the game looks, and the NHL games frequently look nice overall. But yes, there are some moments where individual players look, uh … US Gamer’s Kat Bailey put it well:
But the players themselves are just so ugly. Many of the NHL’s biggest stars are captured accurately, but many more look like weird Neanderthals with bulging foreheads and massive jawlines. NHL has leaned on the same tired character models going on four years now, and as a result it looks quite out of date when compared to basically every other sports game
Again, I sort of “get it” when it comes to the easier-said-than-done elements to improving graphics, but ignoring that beef would be like throwing a sheet over the elephant in the room for many who care more about that sort of thing.
Miscellaneous whining and nitpicks
OK, now let’s get to the granular stuff that still leaves many (OK, me) seething:
So, apparently EA’s finally implemented something I’ve been clamoring for: the ability to manually switch the player you’re controlling. The company line seemed to be that icon passing or switching ruined the presentation of games, but I’d often grumble at the title’s inability to easily let me control who I wanted. In especially tightly contested games, that’s the sort of thing that could make you wish you weren’t around other people so you could throw a fit.
You know, theoretically.
After a lucky Google search, apparently this was quietly added:
Huzzah. Now, I could quibble about maybe implementing the control scheme differently – this tweak is stealthy enough that I literally learned about this while constructing this post – but at least it’s, to steal an EA line, in the game.
Stay onside, computer teammates. *Glares*
Look, as a simulation, I get that you’d sometimes go offside in a game. That’s especially true when you’re obnoxiously dangling or deking while entering the attacking zone, as I’m wont to do. That’s fine.
Sometimes the AI can get a little ridiculous when it comes to prematurely entering the zone, however, to the point where you’re cursing your teammates like an NFL offensive lineman racking up false start penalties.
It’s to the point where I’d probably accept less aggressive computer teammates if it meant less teeth-gnashing offside infractions.
(There are also times when icing can be pretty ridiculous, but at least it’s reasonably straightforward.)
Menus – UI (user interface) has been a sore spot for the EA NHL games at least since they made the jump to the PS4/XBox One, and that remains the case in “NHL 19.” For all the areas of improvement (the slowdown in changing menus seems to be gone, or at least alleviated), there are a ton of other things that make it tedious to navigate the game.
That might sound like a minor quibble, and it’s not the end of the world, but when you consider how dense things get – particularly with Scouting and certain elements of Hockey Ultimate Team – it would be nice if EA pays some mind to the UI for future iterations.
Fancy stats, or more stats – This is simple enough. It would be nice if the NHL titles provided more stats, both from simulation and in-game readouts.
Partial sims – Back quite a few years ago, you could “intervene” in a game that was being simulated, taking over your team in, say, the third period.
This was a nice way of speeding up seasons if you didn’t want to play all 82 regular-season games, and wasn’t the worst way of adding a different type of difficulty to gameplay. Could you overcome a deficit in a limited amount of time?
I’m not certain which edition of the EA NHL games had this before – I’m guessing it was a feature from the XBox 360/PS3 era – but it was pretty nifty. It’s not as though EA is against the idea, either, as Madden recently featured a sped-up version of games where you’d sim games until there were key moments.
Either way, it was cool, and I’d love to see it again.
PC versions – It would be nice to see the NHL games on PCs.
Consider the mods that people could pump out. Granted, EA might not be as thrilled about people essentially warping the NHL games, yet it could allow a passionate community to add value to the titles.
In case the wave of words over the last two days didn’t make it clear, I’m generally pretty positive abou EA’s NHL series.
Are there issues, sometimes grating ones, with these games? Absolutely. Still, I can’t deny that I play these titles a lot, and get plenty of enjoyment out of them. Hockey has translated to video game forms in a pretty majestic way since the 8-bit era, and it remains that way today.
That doesn’t mean we can’t ask for more. Really, isn’t the half the point of the Internet?
Wes McCauley keeps his good calls close and his bad calls closer.
Any time the veteran NHL referee is feeling too good or gets down on himself, he breaks out a binder full of his missed calls and looks through it.
”It’s a humbling book,” McCauley said. ”Trust me, I’ve made a lot of mistakes. There’s times you wish you could saw your arm off.”
McCauley’s arms have signaled countless penalties, goals and no-goals since his NHL career began in 2003. Over the past 15 years, he has developed a reputation as not only the most animated referee in the game but the best in hockey based on his consistency, rapport with players and coaches and a demeanor that’s equal parts entertaining and professional.
In an NHLPA poll last spring, almost half of players chose McCauley as the league’s best referee, honoring a man in stripes who’s far more used to getting barked at than complimented.
”I don’t think I’m that good,” McCauley told The Associated Press. ”My job’s just to officiate hockey games and to do the best I can and to move on to the next game and really to stay out of the highlights.”
McCauley has his own highlight reels because he enjoys hamming it up when he makes announcements. When he reaches to his right hip to turn on the microphone, it’s must-see entertainment.
His flair for the dramatic once sent former Rangers coach Alain Vigneault into a laughing fit on the bench, and it has been the subject of mocking from veteran officials for just how demonstrative he can be when whistling a penalty or waving off a goal. McCauley knows he’s more exuberant than he has to be, but that’s part of the fun for him and players.
”He’s real,” Avalanche forward Nathan MacKinnon said. ”He’s obviously an animated guy and definitely calls a good game.”
McCauley earned the votes of 47.8 percent of players as the NHL’s best referee, well ahead of Kelly Sutherland (17.7 percent), Tim Peel (4.4 percent), Dan O’Halloran (2.7 percent) and Trevor Hanson (2.7 percent). The 46-year-old from Georgetown, Ontario, is the most popular and respected ref because he gets it right more often than not, apologizes when he doesn’t and knows how to explain his calls to players and coaches.
”Consistency. You kind of know what you’re getting with him,” Rangers forward Chris Kreider said. ”In any sport when you talk about refereeing, if a ref isn’t very visible and prevalent and the game is decided by the players ultimately, then that’s a good ref and that’s Wes.”
McCauley gets that. He played four seasons at Michigan State from 1989-93, had a cup of coffee in the minors and figures his relationships with players from that era bought him the benefit of the doubt, and some of that still exists.
”He’s in charge out there, and there’s really not a lot of gray area,” said Capitals coach Todd Reirden, who went to Bowling Green and played against McCauley in college. ”He stands his line and he lets the players play, but he also has a great pulse of what’s going on and I think that’s from his experiences of playing the game at a collegiate level and also some at a pro level. He relates really well with the players and with the coaches.”
McCauley vividly remembers botching a call in Game 3 of the Stanley Cup Final when he didn’t see that Washington’s Chandler Stephenson, not Vegas defenseman Deryk Engelland, tripped teammate Nicklas Backstrom and called a penalty. As with many other calls, he hoped it wouldn’t directly affect the result and apologized to Engelland later.
That’s a common theme during McCauley’s career.
”I still remember one time he made a bad call and he found me the next time we were playing and said: ‘Hey, I just want to let you know I know that call was really bad. I’ve been thinking about it a lot and I wanted to apologize,”’ Winnipeg center Mark Scheifele said. ”When he has the respect level for the game and for us as players, we have respect for him. And I think that’s why he’s known to be the best referee out there.”
Best referee out there? ”Now you jinxed me – now I’m going to be up and down like a toilet seat next season,” McCauley quipped. Maybe earlier in his career that was a danger, though McCauley now has 957 regular-season and 131 playoff games under his and has worked six Stanley Cup Final series.
Over that time, McCauley has developed a balance between knowing players see him as an obstacle to winning while still communicating with them to the point they know him personally. Even if players aren’t happy with his calls, they appreciate McCauley’s honesty and ability to have just as big a mouth as they do.
”You automatically sometimes snap at the refs,” Stars center Tyler Seguin said. ”Sometimes you blame the refs for things that were even out of their control. And he finds a way to take it, give it back a little and then move on pretty quickly and he’s always been very respectful to the players and I think that’s what makes him a great ref.”
McCauley’s life experiences helped make him a great ref. His dad, John McCauley, worked 15 years as an NHL referee before an eye injury took him off the ice and led to a director of officiating job before his unexpected death at age 44. His brother, Blaine, suffered an eye injury that cost him his hockey-playing career and changed Wes’ view forever.
”My biggest thing is when I step on the ice, I want the players to feel like, ‘Oh, OK we’re going to get a fair shake tonight,”’ McCauley said. ”I’ve never really taken it for granted, so I try to go out there and referee every game the best I can.”