Former NHL general manager Craig Button has released his final draft rankings over at TSN.ca. No surprise, Russian forward Nail Yakupov tops the list. After that, it’s two defensemen, Mathew Dumba and Morgan Reilly, followed by forwards Alex Galchenyuk and Teuvo Teravainen.
Button’s most controversial assessment will be Mikhail Grigorenko at No. 20. The talented Russian is ranked No. 3 among North American skaters by NHL Central Scouting.
Another player Button isn’t quite as sold on is defenseman Ryan Murray, who he’s got at No. 13.
On the other hand, he’s got d-man Matt Finn at No. 9 and center Mark Jankowski at No. 14, while Central Scouting has both those players considerably lower.
BUFFALO, N.Y. (AP) — Lunch is over and before the next session of game film study begins, the jokes start flying among the 80-plus referees and linesmen assembled in a downtown hotel ballroom.
”Anyone who didn’t bring their glasses should move closer to the screen so they can see,” someone says.
”Or those who need glasses,” someone else adds, amid the laughter.
If NHL players need training camp to prepare for the start of the season, officials are no different. The men in black and white stripes gave The Associated Press access to their annual camp held in Buffalo, New York, last week and it was full of colorful honesty. They also squeezed in plenty of work during the five-day camp that marks the only time all of them get an opportunity to gather before being separated to roam the continent for much of the next 10 months.
”It’s like players say what they miss the most about when they played: It’s the locker room. It’s the same for us,” veteran linesman Tony Sericolo said, referring to the playful banter. ”This is our second family. We give each other shots all the time.”
Camp days usually begin with a workout at 6:30 a.m. and are split up evenly with on- and off-ice sessions. There is an annual banquet honoring those who achieved career milestones and those who retired last year. They also have a poker night, with proceeds going toward the education of the children of late official Stephane Provost, who died in a motorcycle accident in 2005.
On the ice, the officials get their skating legs under them by playing hockey in a six-team tournament.
”We get to refresh the rules, and it gets us back in the flow,” Sericolo said. ”You start thinking hockey again because for a couple of months, we’re home, we’re relaxing.”
Off the ice, they spend hours studying film to review penalty standards, and share pointers on what approach might work best in various situations. With no major rule changes introduced this offseason, NHL director of officiating Stephen Walkom placed the focus on reviewing existing rules.
”We want to make sure we continue the standard we had in previous years,” Walkom said. ”And then there’s the new tactic that crept into the game, slashing, and continue our vigilance there to allow the skill players to play.”
Another point of emphasis was faceoffs, after linesmen spent much of last season cracking down on players attempting to gain an advantage by creeping in from the hash mark or dropping to their knees for leverage.
Numerous videos featured miked-up linesmen being assertive by warning players to make sure their feet and sticks were set while lining up inside the circle.
Another series of videos showed examples of how referees were clear and concise in explaining calls, and the reasons behind them, with coaches at the bench. In one video, Minnesota Wild coach Bruce Boudreau went from being unhappy with a call to eventually agreeing with it after having it explained to him by an official.
Sericolo said watching how his colleagues handle situations were the best lessons.
”When you watch two or three guys that really do it right, you pick up little things from each of them,” he said. ”It really helps your craft.”
Sericolo is from Albany, New York, and got into officiating after playing hockey in college. He has now worked nearly 1,300 games since making his NHL debut in October 1998.
”When you’re playing, you never say to yourself, ‘Oh, I really can’t wait to referee.’ We all wanted to play,” he said. ”You weren’t good enough to play, but you always wanted to stay involved in the game. And this was a great way to stay involved.”
The most difficult part of camp might actually be playing hockey.
”It is tougher, because the hockey’s not as good,” Sericolo said, with a laugh. ”And we don’t know where we’re going.”
Sports video games tend to trot out new wrinkles that end up being forgotten in months, let alone years. And when we remember them, it’s sometimes for how they fail; football fans may still shudder at Madden’s dreaded “QB Vision” cones.
When you put yourself in the developer’s shoes, it’s tough not to feel some sympathy, as it can’t be easy to churn out a new game every year.
Fair or not, “NHL 18” received some of the typical “glorified roster update” charges that come with annual updates. Even as an easy mark for the series, I must admit that the title felt a little stale. There was a worry that the series was losing steps faster than Corey Perry.
Delightfully, “NHL 19” is its own beast, and presents a surprisingly large step forward for the series. Perhaps it only makes sense with “World of CHEL” bringing the game outdoors.
Today, PHT will look at some of the biggest changes, and how they mostly work for the better. Tomorrow, we’ll trot out a wishlist of sorts for changes we’d like to see in the probable event that EA will release “NHL 20.”
(With that in mind, absolutely share your own wants and hopes in the comments.)
World of CHEL, the good sort of fresh coat of paint
While I’ll admit that I’m still very early on when it comes to this mode, so far, it seems like it mostly works.
Personally, I’ve never been all that into heavy player customization; “World of Warcraft” and other online-heavy modes have rarely been my bag. (Considering how addictive many of those games can become, that’s almost certainly a good thing.)
A lot of people do love decking out their characters with “Office Space”-approved flair, though, and this mode seems to bring previous “Be a Pro” elements to a new level. Credit EA with not ruining “World of CHEL” by adding microtransactions, either. Maybe you can chalk it up to HUT covering those bases, or just the backlash to NBA2K’s decisions and EA’s own heartache with Star Wars titles, but it’s nonetheless appreciated.
Ones of a kind
After introducing a more arcade-style, 3-on-3 mode title “Threes” in last year’s game, “NHL 19” adds “Ones.” It’s hockey’s answer to pro wrestling’s triple-threat match, as three individual players battle for the puck and try to score the most goals against a computer goalie.
Yes, it’s as hectic as that sounds. It’s also a fantastic “palate cleanser” compared to more straightforward modes.
As someone who misses the days of arcade-style games (EA’s own “BIG” label churned out truly fantastic titles like SSX and NBA Street, for instance), I appreciate the efforts with these modes. Actually, such thoughts make me hope that EA goes even further with the zaniness in future editions.
Regardless, it’s a nifty, refreshing new flavor for the NHL series.
A lot of times sports games will trot out gameplay tweaks with goofy, corporatized titles. “NHL 19” isn’t immune to this when it comes to “Explosive Edge Skating.”
Luckily, skating really is drastically improved in this one.
In earlier additions, players sometimes felt like they pivoted with the grace of tugboats. Mediocre responsiveness exacerbated issues where star players didn’t always stand out enough compared to their peers.
“NHL 19” makes big strides in that area, as it’s far easier to turn on a dime and find space, particularly with the Connor McDavids of the world.
Such improvements are felt in other ways – hitting has improved – but you’re most likely to feel the difference in skating.
Death of the pokecheck?
In recent titles, I’ve “spammed” the pokecheck button on defense, albeit at the right moments. Sometimes it almost felt a little dirty that it was so successful, so often.
“NHL 19” shakes a finger disapprovingly at my old methods, however. Penalties generally seem to have been ramped up in this version, with a borderline overcorrection happening regarding pokechecking leading to tripping penalties.
It’s not clear if EA found the sweet spot with this yet, but after grumbling through some early growing pains, I think it’s probably for the best.
EA Hockey Manager
Sometimes you want to feel the rush of deking around defensemen, landing big hits, and roofing pucks beyond a goalie’s glove. Other times you want to feel like you’d do a better job than Marc Bergevin and Dale Tallon.
In past NHL games, you’d probably get an overly inflated feeling that you’d school Bergevin, aside from maybe in a bench-pressing contest. If you engage with all of the modes in “NHL 19,” you may actually end up feeling some empathy for the league’s most embattled execs.
That’s because the franchise mode feels a lot beefier.
For one thing, scouting feels closer to the spreadsheets-as-games experiences you could get if you nerded out with “Eastside Hockey Manager” or “Franchise Hockey Manager.”
Rather than merely budgeting time in weeks and sending a scout out to different locations like in previous games, “NHL 19” allows you to hire and fire scouts. You can align your pro and amateur scouts in a number of ways, including which details you survey in a given prospect.
(Bonus points for EA adding the player comparison element to prospect profiles, so you can experience the fun of some 18-year-old never becoming the next Zdeno Chara. How life-like!)
Refreshingly, you’ll need those pro scouts if you keep “fog of war” on, and that element might be what makes you feel a simulation of a GM’s pain.
In past NHL games, you’d know the rating for every player – even ones on opposing teams – aside from players you were scouting. If fog of war is toggled on in “NHL 19,” you’ll sometimes only get hazy reports, and you’ll need to trust the accuracy of your professional scouts.
It opens the door for fascinating differences of opinion. Maybe you’d also pull the trigger on a trade akin to Taylor Hall for Adam Larsson if you were going off the opinion of a C-grade pro scout?
If this all sounds like way too much for a video game – understandably – note that customize it by turning fog of war and other things off. (Personally, I tend to turn off owner mode, as I’m not really interested in deciding how much money I should spend on bathroom repairs.)
HUT gets some tweaks
One bummer with long-lasting NHL modes is that they don’t carry over. Your franchise mode team can’t continue on, and your Be a Pro must be a scrappy up-and-comer even if your “NHL 18” version made the Hall of Fame.
So, on one hand, I’m not sure how I feel about soccer-like “loan players” in HUT. I’m also not sure if changes to player ratings are really just a way to nudge the mode closer to “pay-to-win.”
Either way, seeing fairly noteworthy tweaks to HUT might make it easier for those who’ve paid for previous teams to start from scratch. Maybe.
As far as the wider quality of the mode goes – particularly how feasible it is to be competitive if you make it a point not to spend an extra dime on “NHL 19” – it will probably take months to know for sure if it’s truly better, the same, or worse. Early on, there’s some value to the sheer novelty it represents.
Long story short, “NHL 19” presents more than just token changes to EA’s formula for NHL games. These changes should be refreshing for series veterans, while the improved gameplay and other tweaks make for a solid start for anyone new to the titles.
More than anything else, it all feels so much better to play, even if it’s unlikely to convert its loudest critics.
This series has been providing quantity for quite a few years, and you’re getting even more of that with “NHL 19.” Thankfully, this iteration presents a big jump in quality, too.
It was a pretty busy Tuesday afternoon for the business side of the National Hockey League. In the span of an hour, the league announced a sponsorship with Jägermeister, making the liqueur company the “official shot” of the NHL, and the Vegas Golden Knights teamed up with the William Hill U.S. sportsbook for a multi-year partnership.
“We are always looking for innovative ways to engage different segments our fan base and provide a unique fan experience,” Golden Knights president Kerry Bubolz said in a release. “This partnership between a major professional team and a sportsbook operator is a historic, landmark agreement and we are delighted to be leading the way with William Hill in this space.”
The Golden Knights/William Hill U.S. deal is the first between an NHL team and a North American sportsbook. William Hill will get advertisements on rink dasherboards, in-arena signage and have updated odds from across the league promoted on the team’s Jumbotron between periods.
And because everything in life these days is sponsored, once a period when Golden Knights make a line change it will now be known as the “William Hill Line Change” — because gambling, you see? The promotion will also be heard on radio broadcasts.
“We hope people will be sitting at T-Mobile and betting between periods,” said William Hill U.S. CEO Joe Asher told Sports Business Journal. “Frankly, we know they do that already. We’re hoping to be able to get more people to our site because the brand will be right there in front of them.”
This could be the start of new revenue streams for franchises if they reside in a state that has legalized sports betting.
In May, the Supreme Court opened the door for states to legalize betting on sports, breaking a longtime ban and creating a potential financial boon for states and the gambling industry. The state of Nevada, obviously, was already enjoying gambling well before the decision.
Despite opposition from the major sports leagues and the Trump administration, the high court struck down a federal law that had barred betting on football, basketball, baseball and other sports in most states. States that want to take advantage of the ruling now will generally have to pass legislation to allow sportsbooks to open.
“We’ve historically been opposed to extending sports betting on our game, and, emotionally, I don’t think that’s changed,” said Bettman. “However, it is a fact of life in light of the Supreme Court’s ruling, and it’ll be up to states to decide whether or not they’re going to enact sports betting.
“From our standpoint, we believe that that whether it’s our intellectual property or data, whether it’s video of our game, we have important assets. And if somebody is going to avail themselves or want to avail themselves of those assets in order to conduct their business, then we’re going to need to have a negotiation.”