NHL ’12 video preview: EA Sports boasts ‘hat trick’ of innovations

2 Comments

We don’t mean to rub it in, but opening night in October is a long way away. That being said, there are distractions for hockey fans who cannot get enough. Obviously, the 2011 NHL Entry Draft and free agent frenzy provided equal portions silliness and hope for puck enthusiasts. PHT will carry you through these warm, hockey-free months with updates regarding the latest moves, looks into the future and features to tickle your fancy.

One could probably consider September the month in which the light at the end of the tunnel gets a little bigger and brighter. That’s when training camp starts and it’s also the time of year when the next round of NHL video games are released. For the second consecutive year, it seems like EA Sports’ best-selling NHL series won’t have major competition (besides other sports games, TV shows and other bigger picture distractions) with the 2K series in road kill mode.

For those who worry that the software giant will rest on its laurels without another puck-based game making them sweat, it seems like the company will try to bolster its impressive foundation. We’ve already covered the fact that the game will include a Winter Classic mode and shared the September 13 release date/first preview video, but EA provided a more complete view of the biggest changes in store for NHL ’12 recently.

EA unveiled its “hat trick” of innovations, which you can check out in this video from GameTrailers.com.

[vodpod id=Video.12842684&w=425&h=350&fv=]

Here are some of my observations about each innovation after watching that video and reading up on how these changes might impact the game.

1. “Anticipation AI” – The company claims that computer players will do a better job of anticipating the puck changing hands and generally reacting to on-ice events in a more organic way.

2. “Full contact physics” – As I discussed in Todd Marchant’s retirement post, speed used to be an overriding asset in hockey video games. There’s no doubt that fast skating is important in today’s game, but the perceived disparity often makes bigger players seem useless. The reality is that big players are often very useful in the NHL, especially in front of the net. NHL ’12 claims to address that issue better than before. (To be fair, the series made some progress in this area already, but this might be the big leap some were waiting for.)

3. “Dynamic goalies” – This innovation strikes me as the next installment of the “broken sticks” gamble from last year. There are plenty of ways that this could go wrong (example: will the game know if you’re trying to shoot or if you want to initiate contact with a goalie?) but it could add some needed realism to the game. If nothing else, it would be great to see more personality from goalies.

Things look promising overall, but it’s tough to overlook how awkward Zdeno Chara’s battles in front of the net ended up looking. It’s something that Operation Sports also tackled in their preview.

In terms of impact, I do think the physics engine is the biggest deal of the three. It essentially ties into a lot of what’s happening with goalies this year, and it also works to improve and fix much of what was wrong with the physics last year. However, I want to start with a negative here and point out that some ugly animations crop up with the implementation of this physics engine. I think it’s the price you pay, at least for now, to experience more organic moments, but it doesn’t excuse the look of some of the interactions. For example, nudging and bumping some players from behind causes the puck carrier to react in some questionable ways. It’s nice to see some new stumbles, but it’s just not that common for players to be checked down or pushed to the ice from behind as much as they are here. On top of that, some goofiness crops up when the goalies interact with players.

It looks like NHL ’12 could be a significant upgrade over NHL ’11 if EA’s innovations work out as well as advertised. The series has a great track record of delivering on their promises so far, but we’ll keep you updated as more information surfaces and the September 13 release date approaches.

(Screenshot via Operation Sports.)

Sabres’ Okposo has surgery to repair right knee injury

1 Comment

BUFFALO, N.Y. (AP) — Buffalo Sabres forward Kyle Okposo had surgery to repair a right knee injury, leaving him plenty of time to recover during the team’s extended break.

The team on Friday announced Okposo had surgery this week, and is expected to miss up to six weeks.

The Sabres are off indefinitely after being one of seven teams to not qualify for the NHL’s proposed 24-team return-to-play format. The start of next season is expected to be pushed back, and may not open until January because of the coronavirus pandemic.

Okposo had surgery a week after the remainder of the Sabres season was canceled.

He was sidelined twice last season because of upper- and lower-body injuries that led to him missing 16 games. The 13-year veteran finished with nine goals and 10 assist for 19 points in 52 games, while playing mostly on Buffalo’s checking line.

PHT reviews hockey video games: ‘Super Blood Hockey,’ a gory good time

Leave a comment

Every week, PHT will spotlight hockey video games you might not have heard of. Previously, that meant looking back at games that are now largely inaccessible. This week’s edition, on the other hand, can be found in many spots: “Super Blood Hockey.”

As we look back at old and very old arcade-style hockey games, it’s almost inevitable to wallow in the sadder elements of nostalgia. Why can’t current games capture those good old days?

Well, games like “Super Blood Hockey” aim to do just that. After spending some time with the Switch version of the game, I think solo developer Loren Lemcke’s aim ended up being mostly on.

“Super Blood Hockey” is an evolution (and devolution) of NES “Ice Hockey”

Earlier in this series, we looked at the NES classic “Ice Hockey,” which originally released around 1988. Thanks to the Nintendo Switch’s SNES emulator (available with Switch Online), you can toggle between “Ice Hockey” and “Super Blood Hockey” on the same device.

Of course, it really might come down to letting your kids play “Ice Hockey,” but not “Super Blood Hockey.”

On one hand, SBH carries a lot of the same spirit of that Nintendo classic. There are “fat, skinny, normal” players, with the skinnier being more elusive, and the “fat” being tougher to knock off the puck than vintage Eric Lindros. Much like “Ice Hockey,” “Super Blood Hockey” only involves four skaters and a goalie, rather than the NHL standard.

Fights definitely play a role in the game, as much like in classic titles, the team that wins a fight — actually a wild line brawl — goes up one player. In fact, as I learned earlier today in researching the game a bit more, you can also go up four skaters to one.

A meaty and gory franchise mode

The not-so-family friendly stuff boils down to the gore, and the dark gallows humor of the franchise mode.

Rather than a dry GM mode setup such as games like “NHL 20,” you begin the “Super Blood Hockey” version by … giving up a kidney to afford your team?

Super Blood Hockey screen kidney
via Super Blood Hockey

When you lose a fight, you don’t just essentially go on the penalty kill. You also risk being “down a man” in a dark way. Like, say, losing your best player “Ryan Bretzel.”

Super Blood Hockey poor Bretzel
via Super Blood Hockey

The game’s lack of an NHL or NHLPA license means that you get some fun names (Adam “Pates,” huh?) and the game can go down some literal dark alleys with drug use.

 

When it comes to the humor, your results will vary. As someone who worries that players might be put at risk to return to play, there’s some catharsis in the satire of “Super Blood Hockey,” though. The tone generally works for me, possibly thanks to the throwback pixel art.

Super Blood Hockey discard
Players are inmates in this dark franchise mode. (via Super Blood Hockey)

In a May 2019 interview with Nintendojo, “Super Blood Hockey” developer Loren Lemcke explained the tone of the game:

The omnipresent evil of profit-motive haunts the US Healthcare system and poisons our compassion by injecting into us the necessary machinery to dehumanize others. One doesn’t have to dig very deep to discover a terrifying crypt of nightmarish and surreal ordeals inflicted upon the sick and dying in the name of profit. Super Blood Hockey is a mere cartoonish effigy of the very real kafkaesque horrors levied upon the poor.

(How many other sports video game franchise modes inspire use of the term “kafkaesque?” OK, beyond the microtransactions in the NBA2K series.)

Ultimately, “Super Blood Hockey” follows its retro roots as being a fairly stripped-down game. You won’t play 20+ seasons in this franchise mode, seeing Connor McDavid and Jack Hughes retire along the way.

Yet there’s a lot to like. I’m not sure how much of a difference it really makes when I tell my little pixely players to rest vs. hit the gym, but it’s fun to tweak their stats.

An impressive effort could be just a bit better with more resources

If you follow indie video games, you realize that small teams, sometimes basically one person, can sometimes will a game into existence. Sometimes that comes down to making the types of games that don’t get made any longer.

People craved another “Harvest Moon” game, so largely solo developer Eric Barone accomplished his own take on the series with “Stardew Valley.” That game became a smash hit, and Lemcke’s enjoyed his own success while making “Super Blood Hockey” an evolution and devolution of NES “Ice Hockey.”

Now, sure, there are beefs.

Above all else, it would be wonderful to be able to play games online. What better way to keep in touch with friends than to take advantage of their teams being down 4-on-2 thanks to lost fights?

And, while I’d argue that the game plays well, there can be some maddening moments. Sometimes it’s just flat-out frustrating trying to score against Pong-inspired goalies.

SBH stats
Bretzel’s sacrifice? Yeah, kind of in vain. (via Super Blood Hockey)

But with a fantastic retro soundtrack and look, and some fun gameplay, “Super Blood Hockey” could be a nice fit for those wanting an old-school hockey game. It’s often pretty cheap and on many platforms, from the Nintendo Switch to PC, to XBox One and Playstation 4.

As far as what’s next for Lemcke, well, I might need to check out his other project. If you’re of a certain age, you also have fond memories of the “Rampage” arcade games. It looks like Lemcke shared such memories, because check out “Terror of Hemasaurus.”

That looks like it might be worthy of its own movie starring Dwayne “The Rock” Johnson, to be honest.

PHT remembers other hockey video games:

James O’Brien is a writer for Pro Hockey Talk on NBC Sports. Drop him a line at phtblog@nbcsports.com or follow him on Twitter @cyclelikesedins.

Roundtable: Best hub cities for NHL’s Return to Play

2 Comments

Which two potential hub cities would be the best options for the NHL?

James O’Brien, NHL writer: I’m going to rule out Canadian cities because … frankly, Canada is (broadly speaking) taking a more cautious approach. That’s positive for the greater good, but not those who want to hand out a 2020 Stanley Cup. That said, if the NHL was willing to comply with 14-day quarantines and the like, that would be a different ballgame.

But I’ll go with two cities in the U.S. to try to be more realistic.

My choices:
• Las Vegas, NV
• Minneapolis/St. Paul, MN

Look, you’re not going to find “perfect” options. But, after looking at the CDC’s listings for states/jurisdictions with the least and most infections, Nevada and Minnesota seem like decent bets. Of course, a lot can change in a few weeks, which is the timeline Gary Bettman discussed while pondering potential “hub cities.”

Personally, I’d be weighing safety far and away more than other factors, which is why I leaned (tentatively or not) toward Las Vegas and Minneapolis/St. Paul. In all honesty, the low infection rates of places like North Dakota make me wonder if ND really does rank among the best options. But oh well?

I’ve said this before, and I’ll probably repeat it some more: the NHL’s going to really need to show some finesse in threading the needle of actually pulling this off.

[Decision on NHL Return to Play hub cities weeks away]

Sean Leahy, NHL writer: I agree with James on the Canadian options. Given the current government mandates, if the NHL wants these two hub cities decided on in the next few weeks, I can’t see Edmonton, Vancouver or Toronto having the time to appease the league’s desires.

The one clear front-runner is Vegas, for obvious reasons. Hotel capacity, transportation, rinks, low COVID-19 case rates. The Nevada summer heat is one worry I have, which will give Dan Craig and his team plenty of work to do to ensure the sheets are up-to-par.

Columbus or Pittsburgh would make sense if you want that East/West mix for TV. If the schedule is going to be something similar to the NCAA basketball tournament, the Columbus/Pittsburgh side would start their games at noon ET and we’d have hockey all day with the Vegas games ending the night.

Both have key factors in their corner: multiple ice sheets, hotel proximity, and have been flattening the curve when it comes to COVID-19 cases.

Jake Abrahams, Managing Editor, NHL content: From the outside, it would seem the top considerations for hub city destinations are the COVID-19 conditions, and whether the infrastructure is sufficient to execute a tournament of this scope. The former is a variable that involves expert opinion and decision making, so I won’t attempt to weigh the cities based on that. The latter is something the league had time to evaluate before it announced the 10 candidates, so one would assume that all the “finalists” meet whatever minimum standard is required to host.

My initial thought from the very beginning was that Las Vegas should be a lock, and the details of what that might look like were described in a recent report from The Athletic. Vegas seems uniquely equipped to create the most controlled environment for these purposes. That’s got my first vote.

With that in mind, my second hub city choice is Pittsburgh, for a few reasons:

First, geographical balance is important considering that, at least at the very beginning, there figure to be several games per day across the two sites. This Olympic-style format would work best on TV if there were staggered start times to accommodate audiences in every time zone. That rules out Los Angeles and Vancouver.

Second, it’s unclear to what extent the US-Canada border situation will influence the final decision, but given where things stand at this exact moment, it seems more practical to have both sites in the US. That rules out Edmonton and Toronto.

That leaves Chicago, Columbus, Dallas, Minneapolis/St. Paul, and Pittsburgh. I’ve got no good reason for picking Pittsburgh except: why not give a carrot to the team that has to go up against Carey Price (who was the overwhelming choice for best goalie in this year’s NHLPA Player Poll) and the Montreal Canadiens (who effectively had a zero percent chance of making the playoffs when the season paused)?

There you have it. Las Vegas and Pittsburgh. The Marc-Andre Fleury bowl.

MORE:
NHL announces return-to-play plans
A look at the Eastern Conference matchups
Final standings for 2019-20 NHL season, NHL draft odds
A look at the Western Conference matchups

Russia hires Bragin as men’s national hockey team coach

Leave a comment

MOSCOW (AP) — Russia hired Valery Bragin as coach of the men’s national hockey team on Friday as it gears up to defend its Olympic title in 2022.

Bragin moves up from his longtime role in charge of the Russian under-20 team, which he led to the silver medal at this year’s world junior championships.

The Russian Hockey Federation didn’t say for how long Bragin’s contract runs. Bragin said his main aim was to prepare the team for next year’s world championships with a focus on players from outside the NHL.

Bragin replaces former Toronto Maple Leafs player Alexei Kudashov, who moves into a consultant role with the national team after 11 months as head coach.

Bragin also takes over from Kudashov as head coach of club team SKA St. Petersburg, whose operations are tightly intertwined with those of the national team. Roman Rotenberg is the general manager for both teams and holds vice president roles in both the club and the federation.

Rotenberg said in a statement that Kudashov “cannot currently put his full focus on coaching work.” He did not elaborate further.

Three-time Stanley Cup champion Igor Larionov replaces Bragin in charge of the junior team.

Russia’s players won the men’s hockey gold medal at the 2018 Olympics under the “Olympic Athletes from Russia” name after the country was officially barred from the games for doping offenses.